APRIL 20 – 21, 2024
9am - 5pm
INTERNATIONAL CONVENTION CENTRE, DARLING HARBOUR, SYDNEY

PRESENTED BY

TGDA Space

Immerse yourself in local creativity! TGDA (Tabletop Gaming Developers Australia) Space is brimming with passionate Game Developers who want YOU to experience their unfiltered Gaming Vision!

See who's coming!

Drift

Game Maker: James Allen

Feel the thrill of racing like never before with DRIFT, the next level in tabletop racing games for 2-4 players, featuring the exciting world of drift racing! Unlike most other racing games, DRIFT simulates the feeling of driving a car using a completely innovative movement mechanic called the TrajecTile system.
On a player’s turn, they use a uniquely shaped set of tiles, TrajecTiles, to plot their car’s movement on the track. The tiles represent the gears of a car, 1 through 5. The higher the gear, the further the distance the car moves. The special shapes at the ends of the tile mean that each tile can pivot in the previous tile to simulate steering. The lower the gear tile played, the further it is able to pivot in the previous tile. So, in first gear, although the car is not moving very far, it has the most maneuverability, while in 5th gear, the car is moving quite far but has the least maneuverability.
Five tiles are played each turn, one after the other, and players must chain through the gears like in a real car. Each tile must be followed by a tile that is either the same gear, or one gear higher or lower than the previous tile. So, a 3rd gear tile can be followed by a 2nd, 3rd or 4th gear tile, but not a 1st or 5th. This has the effect of simulating different handling characteristics at various speeds and, as the tiles must be chained together, simulates acceleration and braking as well. Once 5 tiles have been played, their car is moved to the end of the last tile and the next player takes their turn.
There are two special types of tiles in the game and it’s here that drifting comes into play. The first is a handbrake tile, which is used to start a car drifting. A normal gear tile cannot fit into a handbrake tile. A handbrake tile must be followed by one or more drift tiles. The unique shape of a drift tile means that they fit into the corner of a previously placed tile. They can be pivoted in a previous tile, like a normal tile but, if rotated all the way, may also be “slid out” along their flat side to “feather” the drift.
In addition to a full set of TrajecTiles, DRIFT features 4 highly detailed plastic car miniatures and a set of modular track sections for unlimited replayability as well as player boards with gearshifts to track player’s Edge Points and gears from turn to turn. A set of cards to track race positions and reference cards for the various “special maneuvers” that players can purchase with Edge Points earned through drifting are also included along with sand timers to time the players turns.
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Boon Brawl

Game Maker: Atlas Adams

Boon Brawl is a chaotic, tactical card game for 2-6 players that takes 5-15 minutes. Perfect for expert gamers, short on time.
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Cutlass: or Crossbones

Game Maker: Keith Franks

A Competitive Tableau builder where Pirates face off against the Kingdom and Sea Monsters!

Game Maker: Martin Brandel

Star Chart is a drafting deep puzzle game. You draft cards and build your star chart trying to create constelations in it to get points.
Cosmos: Merchants is a simlultanious turn merchant game, where you travel the galaxy buying and selling resources, buying ships to add to your convoy and getting points to win.

Game Maker: Joh Nostalg

Connect cards 4 in a row to win, whilst also preventing other players from doing the game thing! If you like sabotaging other players this game is for you!
Average playtime
10-15 minutes
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Baju

Game Maker: Adam Obren

An abstract strategy game for two players.
Move your buttons according to their unique values, while avoiding your opponent’s bridges.
Swap places with any other button by moving to its location.
Line up four of your buttons in a row to win!

Game Maker: Steve Dee

THE SCORE is an all-new kind of collaborative story game that lets you create the world’s greatest heist movie with just 18 cards in under 18 minutes of game time. It’s a revolutionary take on shared storytelling that needs no GM, no complex rules, no hefty rulebooks and gives you all the idea prompts you need to be the mastermind.

Game Maker: Keirron Stach

A rules light sky pirates RPG, land and ship combat to provide each session with miriad of things to do.